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We ran a Kara Tur campaign over a few months combining the Kara Tur, Spelljammer, and Planescape settings. This one really captured Nymph's attention and as our video master she made a project out of it. This was run under the Homebrew we'll be presenting here, with the modification being that the players played what would normally be considered monsters, at the cost of certain perks like Hero Points.
Nymph made a video dedicated to the spirit of the campaign. The game like so many was put on hold due to real life interfering with the players time, as is often the case. Maybe one day we'll get this one to session 10.
This was run on Roll20. Our communication system was discord.
The actual campaign vidoes will follow.