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Red dragons, referred to bysagesasdraco conflagratio horribilis,[2]and sometimesflame dragons,fire wyrms, andmountain dragons,[3]were a breed ofchromatictrue dragon.[1][4][6][7][8][12]They were covetous, evil creatures, interested only in their own well-being, vanity and the extension of their treasure hoards. They were supremely confident of their own abilities and were prone to making snap decisions without any forethought.[3][4][7][8][10][12]The largest and most powerful of the chromatic dragons,[6][12]and just the worst not countingTiamat,[1]red dragons were also the most fearsome and cruel. These dragons delighted in ruin, death and destruction.[12]They breathed a cone of fire.[6][7]In countless lands, they were considered the archetypal villainous dragon of legend and fable, exemplars of all their most notorious traits, and the red dragons thought so too.[3][4][10][12][13]
“Rapacious, cunning, and destructive, red dragons areTiamat's favored children, embodying the worst that dragonkind has to offer.”
Red dragons were physically distinguished by their enormous size and wingspan,[3][10]which was the widest of all dragons,[3][4][10]both in absolute size and relative to body length.[3][10]The outermost alar phalanx was extremely long and made the wing appear to taper, while the trailing edge was the longest section. The trailing edge joined the body behind the rear legs and partway along the tail.[10]
And of course they were recognized by their scarlet and crimson scaled hides. Awyrmlinghad small, bright, and glossy scarlet scales (becoming pink on its belly[14]), which turned dull and a deeper red by the time they were young dragons. In older dragons, the scales grew thicker and larger, and as tough as metal. In contrast to their red hide, their wings and neck frills turned a purple-gray, ash-blue, or blue-black toward the edges, similar to metal scorched in a fire, which darkened as they aged. The pupils of their eyes faded with age, such that especially old red dragons had eyes that seemed to be orbs of molten lava.[4][7][8][10]
A red dragon had two large horns upon their head, which pointed backward toward their wings.[4][7][10][10]These horns, which were big enough to be noticeable from below, could be either straight or twisted and any color from white as bone to black as night.[10]They had smaller horns on their chin, cheeks, lower jaw, and in rows over their brow, as well as on their beak-like snout. They also had frills around their ears that often combined with their cheek horns as they got older and a backward-sweeping frill running down their necks and spine, from just behind the head to the end of the tail.[4][7][10]The frills around the dragon's internal ears assisted its hearing, by collecting sounds and ascertaining directions.[3]A red wyrmling had the two main horns, but the others were only stubs.[14]
They smelled of smoke, sulfur, and pumice.[3][4][7][10]Their bodies were so warm that the air around them occasionally shimmered as in a heat mirage[3]while their blood was, when outside its body, hot enough to produce steam.[15]Smoke blew from their nostrils constantly.[4]When a red dragon was enraged, flames flickered in its eyes and nostrils.[4][10]
The vanity of red dragons was often revealed in their prideful postures and the looks of disdain with which they regarded all others.[4][7][10]
A hatchling had a 1‑foot-long (0.3‑meter)[8]3‑foot-long (0.91‑meter) body and 3‑foot-long (0.91‑meter) tail,[8][9][10]while an adult had a body length of around 12 feet (3.7 meters)[3]to 18 feet (5.5 meters)[10]and a tail length of around 17 feet (5.2 meters)[3]to 21 feet (6.4 meters).[10]The biggest great wyrms grew to 35 feet (11 meters)[10]or 36 feet (11 meters) long in the body,[3]with tails 26 feet (7.9 meters)[3]or even 50 feet (15 meters) long.[10]However, earlier estimates had adults as big as 80 to 99 hands (8.1 to 10 meters) in body length and 68 to 87 hands (6.9 to 8.8 meters) in tail length, and great wyrms as big as 174 to 183 hands (17.7 to 18.6 meters) in body length and 162 to 171 hands (16.5 to 17.4 meters).[8][note 1]As red dragons of the same age did not differ much in length, one considered small would be slender and wiry while one considered huge would be fat, muscular, or thick of body and limb.[9]A healthy red measuring 40 feet (12 meters) in body length would weigh 5,000 pounds (2,300 kilograms).[16]
A dragon egg could be identified as belonging to a red by the very faint reddish spots seen when held in front of an intense white light.[17]
Personality
“ To have is nothing, to keep is all. ” — A red dragon saying[12]
Out of all dragon kind, reds were the most avaricious and were constantly looking to expand their hoards with treasure, no matter whose it already was,[1][3][4][7][8][9][10][13]and they were the most obsessive collectors.[8][10]They valued material wealth more than anything else—if it was worth something, they wanted it.[4][10]They adoredgoldmore than any other precious metal, loving its look and sound, and gatheredgold piecesand treasures to make up much of their hoard. They also collectedgemsof red and fiery hues, likerubiesandfire opals. They did prefer things made of metal or stone that would withstand the heat of their lairs and flame and last through the ages; flammable goods of cloth, leather, or paper were less desirable.[18]Females had a greater preference for treasures with reflective surfaces and they generally had little interest in art.[9]Other than that, they were so greedy they generally didn't care what they collected, and while individual red dragons could have certain preferences, there were no common trends across the species.[3]They accumulated amazing hoards and showed them off in pride as a show of their own superiority, with a particular love for anything taken from a slain rival.[4][18]Treasure placement, however, was practical and tactical: coins comprised its bed, gems and shiny things were placed in very visible locations but they didn't surround themselves with mirrored surfaces, and humanoid-usable things likearmorswere stored well back, so as to lure thieves deeper in. Valued trophies were stored and displayed and gloated over separately. Massive stones could be used to seal particular treasures in hollows.[9]They knew the value, origin, and precise location of every piece of treasure in their hoards, and remembered well how and when they'd claimed it.[4][8][10][18]Losing even one coin or tiny trinket could cause a red dragon to fly into a rage and hunt down and mercilessly destroy the supposed thief. If they could not, then they would rampage across the land, slaughtering all they encountered and devastating local settlements where a thief might hide they could calm down.[4][10]
Red dragons were known for their swift and fiery tempers—if angered, they would explode into a destructive rage and become even more impulsive and vengeful.[4]They never forgave even the most minor offense, theft, or infraction, and would kill the offender or, if they were unavailable, instead raise havoc to inflict their outrage on everyone else. They would kill even on a whim.[3][13]Such rages were in part due to their fragile pride and feeling that any loss, insult, or defeat meant a loss of status if not addressed—causing chaos and destruction assuaged wounded pride and mitigated lost status.[10]Their rage could only be quelled with blood and death or great tributes of riches.[3]
“ How can one imagine anything more magnificent than... a dragon, the paragon of creation? ”
— Bheilorveilthion, a red wyrm of another world[19]
They were incredibly vain, even by dragon standards,[4][7][8][10]and were supremely arrogant. They thought themselves chosen byTiamatherself to reign in her stead, with all the world their dominion and all the beings in it their subjects, while all other breeds of dragon were inferior.[4][8]Red dragons believed they were the pinnacle of draconic nature and all other dragon species had departed from this purity. They valued vengefulness, rapaciousness, avarice, and ferocity above other traits and recognized these traits in themselves with pride.[10][12]Thus, maintaining their status among their fellow red dragons was their main focus.[9][10]
Preferring their own company and engaging with others only when it had purpose, they were solitary creatures and cared little for news of other types of dragons, though they did look for news of other red dragons in their area[3][4][8][10][12]and of affairs in the world in general. They used othercharmedcreatures as messengers, informants, and spies to bring them information, paying particular interest in the deeds of fellow red dragons, with whom they always competed for status.[3][4][8][10]If they believed their own achievements and possessions to be greater than these other red dragons, then they stayed in their lairs, smugly congratulating themselves. However, if they learned that the achievements or possessions of the other red dragons were greater than their own, then they would fly into a jealous rage, decimating the surrounding area until they believed that they had outdone their rivals. The dragon became much less cautious and foolish during this time and much more likely to underestimate their foes.[12]
In turn, a red dragon would take efforts to ensure that they were seen as superior to every other red dragon in the area. They would often burn down only half a village or let a single adventurer flee from a battle so that word of their power spread throughout the region. They would also boast about their magnificent hoards. However, not only would this anger other red dragons and attract rivals looking to gain status but it was also like a shining beacon toadventurers, dragon slayers, and treasure hunters.[10][12][20]
Red dragons believed that if a being was not strong enough to protect what it had, then it did not deserve to keep it. This applied not just to treasure, but to life. They despised weakness among their own kind. If one ever found out that another of their kin showed any signs of fragility, either by getting badly wounded or becoming senile or weak in old age, then local red dragons would descend on the lair, stripping it clean and usually killing the owner.[10][12]
Reds were also highly territorial.[4][8][10][12]They were constantly on the lookout for intruders in their territory, and especially other dragons encroaching on it,[8][10]which was cause for death.[3]Entering an area a red considered its domain was just asking to be attacked, especially if it was a rival dragon.[10][12]If the trespasser was another red dragon, then conflict was inevitable and the fighting the most vicious, as neither would dare show weakness to the other as a point of pride. Thankfully, most other species were smart enough to flee if they realized the area belonged to a red dragon. Rarely, red dragons would adopt a protective yet patronizing manner towards creatures they saw as inferior that lived within their self-imposed borders.[12]A few liked to set themselves up as rulers of communities within their territory, enjoying the feeling of power, but they reigned as tyrants, demanding obedience and using threats to gain it, and killing or destroying those that did not comply.[3][21]In their view, humanoids were a renewable resource. Communities in or around a red dragon's territory could appease it with tributes and sacrifices.[3]Some even required worship, but others preferred more covert means of control, wherein they were the secret puppet-masters pulling the strings in a network.[21]
Red dragons hated any authority other than their own. They never asked elders for advice or information, even if doing so would save their lives as, to them, admitting they needed something their elders had was the same as putting themselves under their authority.[12]
Red dragons had a habit of playing with their food. For example, some would enjoy talking to their victims before they ate them. They also disliked getting wet. In fact, in many ways, they were most likehousecats.[9]
A female red dragon was, if anything, even more willing to fight, particularly other female red dragons, with food and treasure as secondary priorities. They were less likely to surrender or yield if defeated. They were also more intolerant of other creatures and more territorial, and while a male might accept a bribe to let a victim escape, a female red would decline, eat the victim, and take the bribe. However, she could be impressed by flattery.[9]
It was of course possible for a red dragon to not conform to the aboveevilhabits. For example, a young red might find itself sickened by the cruelty its older kin inflicted on innocents and, after some contemplation, depart for a remote area where it could make a life on its own terms (becomingchaotic neutral) or even try to stop or undo them somehow (moving towardneutralor evenlawful and good). These rogue red dragons were rare, and were liable to be attacked by their fellows, though no more so than normal.[22]
Abilities
Red dragons expelled an extremely devastating cone offire.[1][4][6][7][8]For an adult, this blast could be from 9 feet (2.7 meters)[1]up to 50 feet (15 meters)[23]or 60 feet (18 meters) in length and breadth,[4]or even as long as 90 feet (27 meters) and 30 feet (9.1 meters).[8]Its raw elemental fire could burn flesh and heat metal and, for ancient red dragons, could even overwhelm magical protections against fire.[6]
They were naturally resistant[6]or even completely immune to fire,[4][7][8]but vulnerable to cold.[7]
Like any dragon, and in addition to the common powers of chromatic dragons, red dragons gained an array of magical powers as they aged, though accounts of these varied.[1][7]In one version, a young red dragon couldaffect normal firesthrice a day, a juvenile could usepyrotechnicsthrice a day, an adult couldheat metalonce a day, an old red dragon could make asuggestiononce each day, a very old one could usehypnotismonce a day, and a venerable red coulddetect gems, kind and numberthree times a day up to a range of 100 feet (30 meters).[8]In a later accounting, a juvenile could castlocate objectonce a day or more often as they got older, while an old red dragon could usesuggestion, an ancient one could usefind the path, and a great wyrm coulddiscern location.[7]They did not possess innatepsionics.[1]
Similarly, red dragons could learn and cast newspellsof their own, similar to asorcerer.[1][7][21]They naturally favored fire-based spells as well as spells of detection anddivinationto help them analyze magic and appraise valuables.[24]
They were skilled in appraisal, deception, and jumping, because, although they flew quickly, they were not very maneuverable.[7][10]They could accurately estimate the value of any treasure or trinket, down to the lastcopper piece.[4][10]They also had good hearing.[3]
With its keen senses, a red dragon could track its prey like aranger. This was especially effective if it had tasted a creature's blood beforehand and it was still wounded.[9]
Combat
“Battle is a dragon's natural element; it is made for combat. It has teeth like spears, claws like scimitars, wings like hammers, and a tail like a battering ram. Lesser beings cower in its presence, and its breath fells armies.”
Highly confident combatants, a red dragon would, on sighting a potential foe, decide in an instant whether to attack. They rarely stopped to size up a foe or make a plan, instead relying on a general strategy they'd figured out earlier, often over years and covering every imaginable situation, and picking it on the fly.[3][7][8][10]Usually, though, they just flew into their foes and blasted them with fire, then used their claws on whoever was left.[6]If attacking small, lone, and vulnerable creatures, they preferred to land and slay them with claw and fang, rather than use their flame and risk destroying whatever valuables they might have, but not if it meant defeat or death.[3][7][8][10]Against large groups, they would use spells and fire breath before landing.[8]Like any dragon, they could fight with their claws, teeth, wings, tail, and just sheer weight.[4][6][7]They loved this chance to show off their strength, but weren't shy to use their fire breath either.[3]
Though they fought just as well in the air as on the ground,[3]a red dragon was not agile in flight, so they usually elected to land and fight on the ground when appropriate, where they showed remarkable mobility and grasp of tactics. They would jump from point to point or fly short distances to seize an advantageous location from which to cast their magic or breathe fire.[10]
They were not above trickery, either. For example, a red dragon might usepolymorph selfto disguise itself as afire giantand demand tribute from travelers in a mountain pass it claimed.Charmedbeings and minions could be ordered to support the story. Those who tried to fight the so-called giant would be surprised by a dragon.[24]In turn, a red dragon could be tricked or baited into a trap by exploiting its love of gold.[9]
Despite its ferociousness and unwillingness to retreat or compromise, a red dragon was not mindless nor suicidally reckless. It had enough of a sense of self-preservation to know when not to attack or to break off combat against a superior opponent, albeit reluctantly and if it could retain its pride and status in doing so; retreating hurt their pride most of all.[3][10]Nevertheless, after first blood had been drawn, they were much less likely to retreat, even if it was an option. Their overwhelming pride led more red dragons to fight to the death than any other chromatic dragons.[3]In particular, the fearless and bloodthirsty red wyrmlings lacked the sense to flee and had no clever tactics to back them up, so they usually fight and win or die trying.[14]However, they valued their sight over other senses, and a blinded red dragon was most likely to retreat or, if trapped, try to bargain or beg for its life, but not without lashing out at every sound and smell.[9]
A red dragon would not always kill a defeated enemy. They would regularly let some survivors escape to tell of its victory and thereby bolster its status. With an obviously weaker opponent, they might intimidate or trick them into providing information or performing some deed. The only requirement was that the red dragon got what it wanted, and if not, the enemy should die.[10]
On a larger scale, despite their selfishness, red dragons would agree to ally and cooperate against difficult targets, such as attacking a large town or a well-defended citadel, and adopt appropriate tactics. For a town, this might just be landing and rampaging through the streets, and for a citadel, this might be something more nuanced, with one starting fires and another picking off defenders with magic and breath.[26]
Between red dragons, there was rarely a duel or challenge. Rather, the younger would usually just swoop in and ambush the elder.[27]
Society
Activities
Like all chromatic dragons, reds lived their lives in cycles of activity and hibernation. While these cyclical rhythms weren't as extreme asgreen dragons, red dragons sealed themselves within their lairs for upwards of ten years at a time.[28]
Their red scales gave them little camouflage or chance of them being overlooked.[3]Young red dragons, especially wyrmlings, were easy prey for predators and hunters because of their bright, glossy, scarlet scales, so they tended to stay underground during the day and came out only at night until they felt that they could defend themselves properly.[7][8][10]Otherwise, they gave little thought to caution or self-preservation and targeted anything they thought they could eat.[14]Hence, they had difficult, dangerous lives. However, when they were older and not as brightly hued, and especially bigger and more powerful, they were much more confident.[10]They preferred to be conspicuous, and had no wish to hide from lesser beings.[3]
They spent their spare time concocting tactics for use in future battles, developing a wide variety of them. They were master strategists as a result.[3][13]They also made schemes to achieve greater power, acquire more treasure, and defeat enemies.[29]
Diet
They were carnivorous by choice, with a particular taste for younghumansandelves, especially young women, an appetite for which they were notorious.[7][8][9][10]They insisted that it just tasted better.[10]It was not unknown for a red dragon to intimidate or charm the people of a local village into periodically sacrificing their young folk to them[7][8][10]or else to kidnap young humanoids for later consumption. Otherwise, they made do with other humanoids, animals, and other dragons, again with a predilection for younger, tender flesh.[3]Some dined on herds of domesticated livestock, appreciating the convenience, but preferred humanoids do the actual work.[30]In any case, they preferred meat charred by flame, both liking the taste and finding it easier to digest.[31]
Despite this, similar to most other dragons, red dragons could consume and live on just about anything, including vegetation and minerals.[3][8]They just didn't want to, more than any other carnivorous dragon, so much so that a few would rather starve almost to death than eat anything other than meat.[3]Strangely, red dragons were shy about discussing their dietary practices—the best way to find out was to ask them, at which they would threaten to eat the questioner.[9]
Red dragons, as with some other dragon breeds, were unable to chew their food. Hence, to aid digestion, they swallowed small stones, pieces of metal, and even coins, which went into a small second stomach like a bird's gizzard. Thesestomach stonesground down their food and were eventually expelled in waste.[9]
Red dragons were careful to bury theirdungsafely outside their lairs. It held small pieces of metal and stone and significant quantities ofsulfurandpotassium nitrate[9]—two ingredients ofblackpowder.[32][33][note 2]Such sites were revealed by the sharp smell, but sparks, flame, or a red dragon's fire breath could cause them to explode unexpectedly. Canny red dragons used their waste pits as traps for attackers, by persuading them to dig there or breathing flame when they were in range.[9]
They drunk alcohol where they could get it, but this did not cause inebriation, no matter the amount. They drank only small quantities of water as needed, for flesh contained enough moisture to meet their dietary needs.[9]
Owing to their magical metabolism, red dragons could go long periods without food, such as when sleeping, but they woke up ravenously hungry. It was reputed they could eat up to twice their body weight.[9]Indeed, for example, a young red of body length 40 feet (12 meters) and weight 5,000 pounds (2,300 kilograms) would ideally consume 10% of its own body weight, 500 pounds (230 kilograms), each day. This could be accounted for by three knights or one good-sizedogre. However, as with most dragons, they could fast for months at a time, then gorge themselves into a state of lethargy once more, catching up on what they'd missed. Continuing the example, after 20 days, the young red might feast on twenty times its daily amount of food, 10,000 pounds (4,500 kilograms), which could be supplied by a wholeadventuring company, equipment included.[16]But they typically ate much more than they required.[13]
During their active periods, they were known as voracious hunters, whose hunger ensured that the populations of any nearby creatures did not grow beyond ecological stability. Fortunately, like other dragons, they were wise enough to hunt much further afield than their own territories and went into long periods hibernation to allow populations to recover. This was not done out of concern for the ecology, but enlightened self-interest, to save themselves starving.[30]
Lairs
Red dragons typically dwelled in warm mountainous regions, hills, desert mesas, and badlands,[1][3][4][6][7][8][10][34][35]though these were not necessities. The main factors in them choosing a place to live were primarily a high elevation and secondarily a high temperature; while cold did not especially hamper them, they did not like it, but would put up with it for the sake of elevation.[3]Many preferred to dwell within volcanoes—even within the caldera itself—or sulfurous geysers or other areas of geothermal activity, where the intense heat and dangerous gases kept others at bay and comforted a sleeping dragon.[3][4][6][10][35]They liked to sleep near a source of heat.[9]However, they could make their lairs almost anywhere, from ice-capped mountains to hills to deserteddwarfmines and holds.[3][4][8][34]
They particularly loved to make their lairs in large caverns or cave systems that reached deep underground and received geothermal activity. These places were warm with the heat of their bodies and smelled of smoke and sulfur. Despite this, almost all red dragons required a high perch somewhere close by from which they could look over their domain—the higher the better, as they believed that their domain encompassed all that they could see.[1][3][4][6][7][8][10][35]They were just as likely to be found up here as they were in their lairs.[4]Otherwise, for security, they preferred to sleep and store their treasure deep underground, below masses of stone.[3]Hence, noted dragon-slayerSmerdiuk Dragonbanemistakenly reported inThe Compleat Dragon-Hunterthat their lairs were often at the highest point in the region, as it gave them a sense of power and the ability to watch approaches.[36]
Red dragons that dwelled within dungeons or the like would make their lairs in heated or fire-filled locations. In lieu of a high place with a panoramic view of the area, they keep watch in large open spaces or down long corridors, wherever they could get a wide view.[10]
As it was rare for a natural cave system to have all the features a red dragon desired, they would claim spaces already excavated or constructed by others where possible, or else enslave other creatures to build or modify them. Hence, they would seize such places as dwarf holds anddrowaccess tunnels.[3]Furthermore, a red dragon ordered its minions to attend them as servants, keep the lair clean, keep watch for trespassers,[35]and build monuments to it and place these around its lair. These praised the dragon's power and told of its life, deeds, and victories.[4]
While within its volcanic lair, to defend itself and its hoard, a legendary red dragon could cause earth tremors, clouds of toxic gases, and geysers of magma[4]or even clouds of noxious smoke or areas of intense heat.[18]The lair of a legendary red dragon could alter the land around it, causing minor earthquakes up to 6 miles (9.7 kilometers) away, heating and tainting water sources within 1 mile (1.6 kilometers), and even openingportalsto theElemental Plane of Firewithin rocky fissures, through which beings of elemental fire could cross over.[4][37]They could also cause droughts and desertification up to 6 miles (9,700 meters) away or cause all open flames in that range to turn dark red and to constantly hiss, crackle, and spark in any circumstance. Alternatively, the dragon might use any open flame up to 1 mile (1.6 kilometers) away to listen through to a range of 30 feet (9.1 meters).[18](Such effects faded within atendayif the dragon was slain.[4]) For more conventional defenses, many reds enjoyed a well-camouflaged pit trap that wouldsummonafiendishmegaraptorin with the victim.[38]
Lands
As they made their lairs in high hills and mountainous regions, red dragons seemed particularly populous throughout the peaks ofnorthwesternandnorthern Faerûn, especially those surrounding the great desert ofAnauroch. They were rumored to be particularly numerous around the snow-capped mountains of theSpine of the World. In the mid–14thcenturyDR, they'd also been sighted further east, over theGlacier of the White WormandIronfang Keepin theEarthspur Mountains.[34]
Most likely, red dragons lived in more southerly parts of Faerûn too, but their habit of boasting of their hoards helped dragon hunters locate those who made their lairs close to civilization. Nevertheless, a couple of red dragons have been spotted over theSunset Mountainsin theWestern Heartlands,[34]the foothills of theOrsraun MountainsofTurmish,[34]and evenTethyr.[39]
Religion
Many red dragons were known to worship the deitiesBane,Garyx(especially in his destroyer aspect),Loviatar,Malar, andTask.[40]They were also the dragons most likely to venerateAsmodeus, owing to their tyrannical impulses.[41]Strangely, a few on other worlds even worshipedCorellonas a god of magic.[42]Red dragons naturally that the dragon creator godAsgoraththe World Shaper was of chaotic evil nature like them.[43]
Reproduction
Mating was initiated by the female every century or so when she felt the urge to have children. She looked for the nearest red dragon male with the most wealth and power. As such, males never denied their advances, as it was a sign of prestige among other males to be requested to mate.[12]Avoiding inbreeding, they knew one another's genealogies via their reputations.[27]Nevertheless, red dragon courtship was a risky matter, as the majority of potential suitors were still considered also as dangerous rivals. Females conducted much of the courting, though it was not unknown for males to try as well, and it typically saw the younger, though still high-status, usually female dragon carefully approaching the elder, usually male dragon. Rarely did two red dragons fight over a potential mate; such a battle would inevitably be deadly, and when a superior suitor pressed their case, all but the most unwise lesser would give up.[10]Females tended to be the aggressors in mating.[9]
After mating, the male would leave the female and not return,[12]or else the elder then left the younger to protect the eggs.[10]A typical red dragon female produced two[3]to four eggs,[3][44]and could control the number of eggs to limit the number of offspring, primarily to reduce the number of potential competitors in future.[30]They had an incubation time of 270 days[44]to 660 days or 22 months, and they were laid after approximately 165 days or 5.5 months. All were viable if laid under ideal conditions,[3][45]namely deep underground and close to a natural heat source, for example, in a volcano's empty lava tubes.[14]It should be kept within an open flame or at a temperature of no less than 140 ℉(60 ℃)[45]but it could even be immersed in a pool of lava.[46]
The female jealously guarded the clutch, occasionally with the assistance of an old or infertile female. She rarely laid down her own life for her hatchlings,[10][12]but would fight harder to protect them.[9]
However, once hatched, even the wyrmlings were left to take care of themselves.[10]Often, within the first few months, they would fight and kill one another until only one remained; otherwise, they would remain cooperative until they came of age. They remained close to the hatchery for a few years before spreading out to find more food and their own lairs.[14]Hence, a full surviving clutch typically included two to five offspring from several matings, ranging in age from wyrmlings to young adults.[7]Once her young reached the young adult stage of development, or sometimes earlier, the mother's natural instincts overruled her maternal ones and she forced all of her young from her territory, as she saw them as competitors.[8][12]In fact, on occasion, after the young left the nest, the mother entered a temporary state of insanity in which she would attack, slay, and devour her former mate, if present, and any young that dared returned.[9]There was never any familial or generational loyalty.[12]
Aging
Under the categories ofdragon aging, the offspring were counted as wyrmlings for the first 8 years and as young dragons for up to 200 years.[3]
After 600 years or older, they started feeling the effects of age. They slept for increasingly longer periods, the range of theirinfravisionanddetect hidden or invisible creaturesspells steadily shortened, and the chances of spell failure grew. After 700 years, these effects became pronounced and death of old age was a risk. On waking, an ancient red dragon could be very disoriented.[9]
A red dragon became an elder at 950 years and an ancient dragon at 1,900 years. The oldest known red dragon lived to about 2,500 years.[3]
When a red dragon was dying of old age, a few weeks before they expired they suffered a sudden senility or insanity. They became so unpredictable in this time they were especially dangerous.[9]Otherwise, most would launch a suicidal attack against an old enemy, choosing to go down fighting and go out in a blaze of glory.[44]
Like other dragons, they shed their skins as they advanced into each new stage of life. Red dragons would consume their old skins to regain specific nutrients.[9]
Illness
While dragons could suffer the same range of mental illnesses as humans and other races, red dragons were more likely to display the signs of megalomania. Given the typical red dragon personality, this was extreme—the megalomaniacal red believed wholeheartedly they were nothing less than the most intelligent, most powerful, most important, and most beautiful of all creatures in all of existence.[47]
Death
When a slain red dragon underwent environment diffusion—an uncommon occurrence by which a deceased dragon's body decayed and affected the local environment[48]—there were two possibilities according to the landscape. In a mountainous or stony landscape, the ground split open where it had died, creating one or several small volcanic vents that spewed acrid smoke or else large sulfurous geysers. Otherwise, in less rocky or more fire-prone lands, a wildfire started, one that never spread beyond the site but also which never went out, no matter the weather or lack of fuel.[3]
Relationships
Red dragons hatedsilver dragonswith a passion as their familiarity with the element of cold and other natural powers often made red dragons appear weak in battle with them, which they naturally resented.[10][12]They also occasionally conflicted over territory, with the red's high perch often crossing into a silver's domain.[7][8][10][49][50]Fights between them were often vicious and lethal, but silvers worked together and even enlisted human allies, so they generally got the advantage over the reds.[49][50]
Similarly, red dragons who delved deep underground for their lairs would sometimes run into thedeep dragons, also known as purple dragons, who dwelled in theUnderdark.[3]
Ascopper dragonsregularly dwelled in hills that would be within view of a red dragon's perch, they commonly came into conflict,[4][8][10][12][51]though the smaller copper dragons rarely won out against the more powerful red dragons in open battle.[10][12]The coppers normally fled until they could find a way of improving their chances,[51]like luring them into narrow winding canyons and caves where they could climb walls and outmaneuver a red dragon. Of course, coppers viewed reds as challenges to be irritated and embarrassed as much as possible without getting killed.[52]
Above all, though, red dragons hatedgold dragons, because they were so similar to them, yet their natural moral differences were extreme,[12]and because golds were, in a red dragon's view, "nearly" as powerful as reds.[8]However, while red dragons might loudly proclaim that they would fight and defeat any gold dragon they came across, they often found an excuse not to fight when that time eventually came. Despite the reds' overwhelming arrogance and confidence, they weren't stupid and understood—even if they'd never admit it even to themselves nor hear it from anyone—that an equivalent gold was more powerful and victory was far from certain in any battle between them. Nevertheless, out of pride and unwillingness to back down, reds sometimes attacked wandering golds even when clearly outclassed.[12]
White dragons, meanwhile, were seen as unworthy of even a red dragon's rivalry, and whites sensibly stayed out of the more powerful reds' paths. Occasionally, they came into conflict, but a red dragon was often happy to let a white dragon neighbor live nearby, provided they stayed out of the way and out of sight.[50]
If not as food, all lesser creatures were treated as nothing more than potential servants or tools for a red dragon to use, and only while they were useful and effective.[21]A red dragon in need of minions would typically find some localchaotic evilhumanoidsand demand they pledge their service, and if they needed encouragement, killed off their leaders. Those who did survive and serve a red dragon must be constantly obsequious to it[4]and were fearful of displeasing their master or even delivering bad news lest they be roasted and devoured.[4][10]While some served willingly, others would flee given the chance.[35]The red dragon displayed a patronizing manner to these minions, who served it as agents, spies, and emissaries.[4]
A small contingent of red dragons served high-rankinggithyankias mounts and companions, following a treaty established withTiamatduring the war between thegithand themind flayers. These red dragons served the githyanki during their young age, being dismissed as soon as they reached adulthood and keeping the wealth accumulated over their years of service. These dragons resented their time of servitude, but were eager to participate in raids thanks to the promise of treasure and of growing in power. The dragons remained loyal to their riders as long as they were treated respectfully and were given ample opportunities to pillage. While not all red dragons elected allied with the githyanki like this, few counted them as enemies.[53][54][55][56]Some of the descendants of these red dragons remained with the githyanki in theAstral Sea, becomingpact dragons.[57]
Language
Red dragons spokeDraconic[4][6][11]with their own distinct accent,[58]and also spoke both their own language and a language common to all chromatic dragons.[8]They would also speakCommon.[11]
Moreover, soon after hatching, more than one in six wyrmlings could communicate with any sentient being, and the others gained this power as they aged, with over two-fifths possessing it by the time they were adults and almost three-quarters when great wyrms.[8]
Usage
It was said the flesh of red dragons tasted extremely spicy. To be properly prepared, it had to be exposed to open air for at least two days and aged for some time. Anyone who ate red dragon meat that was not treated in this manner was susceptible to horrible cramps and extreme pain. Even if properly prepared, the diner would suffer for it the next day. Reputedly, a historical lord ofMulmasterwould eat only the brains of red dragons. Smerdiuk Dragonbane enjoyed red dragon meat, but declared anything else an acquired taste at best.[59]Recipes and techniques were documented inThe Fine Art of Cooking and Seasoning Red Dragon.[60]One dish wasdragonblood soup, which included the blood, heart, and possibly flesh of a red dragon and was a work offoodomancy.[61]
As with other dragons, a suit of armor crafted from reddragonhidewould of course be resistant to flame, protecting itself but not necessarily the wearer.[62]Only properdragoncraftarmor, a shield, or mantle would also confer some of its resistance on the wearer.[63]
The blood of a red dragon was naturally a boon to anyspellof fire magic, whether in apotionorinkor used as amaterial component.[64]For example, three drops of red dragon blood were a potential ingredient in the ink used to inscribe aburning handsspell into aspellbook, according to a recipe inBook of the Silver Talon; it made a fiery beam with greater range and usefulness.[65]
History
“Where the drops fell, the Powers of the World and the Powers of the Crystal Sun came together, and the Spawn of Asgorath came forth upon the face of the World. Red, they were, red that would later depart from its purity. But here before the beginning of Time, their red was the pure red of the shattered Crystal Sun.”
— Creation of the red dragons in theBook of the World[66]
As told in theBook of the World, there was a draconic creation myth that told how, at the dawn of time, the great dragon god Asgorath died in the shattering of the Crystal Sun and where the drops of her red blood fell on the World, there emerged the Spawn of Asgorath. In mourning, these Spawn circled Asgorath and poured their breaths on the god to bring the god back to life, while one, the Renegade, shed their own blood on the World to create themetallic dragons. According toDunkelzahnofCandlekeepinThe Origin Myths – A Treatise, the Spawn of Asgorath almost certainly represented red dragons and this religion, doubtless created by red dragons themselves, upheld their supremacy among dragonkind and their views on purity, while the Renegade was likelyBahamut.[66]
Circa1357 DR, rumors spread inMirabarthat there was a great many red dragons living in the Spine of the World mountains, and that they were plotting a coordinated assault upon the lands to the south. While many sages dismissed this, stating red dragons were too greedy and selfish to work together like this, recent dragon attacks onPhlanand theCitadel of the Ravenin theMoonseawere good evidence otherwise.[34]
Ephelomon, the red dragon consort of the Lich QueenVlaakith CLVIIwho gifted the githyanki the scepter that symbolized the pact between the two races.[71]
These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!
Actions
Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 3 (1d6) fire damage.
Fire Breath (Recharge 5-6): The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.
Bite. Melee Weapon Attack:+6 to hit, reach 5 ft., one target. Hit:(1d10 + 4) piercing damage plus (1d6) fire damage.
Fire Breath (Recharge 5-6).The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC l3 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.
These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!
Actions
Multiattack: The dragon makes three attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 3 (1d6) fire damage.
Claw: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Fire Breath (Recharge 5-6): The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: (2d10 + 6) piercing damage plus (1d6)fire damage.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: (2d6 + 6) slashing damage.
Fire Breath (Recharge 5-6). The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.
These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!
Traits
Legendary Resistance (3/Day): If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.
Claw: Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Tail: Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Frightful Presence: Each creature of the dragon's choice that is within 120 ft. of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Fire Breath (Recharge 5-6): The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.
Legendary Actions
Can take 3 Legendary Actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. Spent legendary actions are regained at the start of each turn.
Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: (2d10 + 8) piercing damage plus (2d6)fire damage.
Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: (2d6 + 8) slashing damage.
Tail. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: (2d8 + 8) bludgeoning damage.
Frightful Presence. Each creature of the dragon's choice that is within 120 ft. of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Fire Breath (Recharge 5-6). The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.
Legendary Actions
Adult Red Dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Adult Red Dragon regains spent legendary actions at the start of their turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions).The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!
Traits
Legendary Resistance (3/Day): If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage.
Claw: Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.
Tail: Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.
Frightful Presence: Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Fire Breath (Recharge 5-6): The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.
Legendary Actions
Can take 3 Legendary Actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. Spent legendary actions are regained at the start of each turn.
Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: (2d10 + 10) piercing damage plus (4d6)fire damage.
Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: (2d6 + 10) slashing damage.
Tail. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: (2d8 + 10) bludgeoning damage.
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Fire Breath (Recharge 5-6). The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.
Legendary Actions
Ancient Red Dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Ancient Red Dragon regains spent legendary actions at the start of their turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions).The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
White dragons (also known as ice dragons or glacial wyrms) were the weakest and most feral of the classic chromatic dragons.[8][9]
White dragons were physically the smallest of the chromatic dragons, even smaller than black dragons. They appeared in shades from white to grey and ice-blue, and in arctic environments, this appearance served as good camouflage.[9]
White dragons were physically distinguished by several features: their necks were short and they had a flap of skin, called a dewlap, lined with spines beneath their chins. Their heads were very streamlined and featureless, and they had high crests atop their skulls. They have a crisp, vaguely chemical odor.[8]
White dragon toes were spaced more widely than those of other dragons, with barbed claws to aid movement on ice. Their very thin eyelids prevented snowblindness when observing arctic landscapes.[9]
When in the stage of being a wyrmling, white dragons had a less pronounced crest and small stubs where their future horns would be. They completely lacked the dewlap and their bodies were protected by a leathery white hide in place of scales.[10]
A dragon egg could be identified as belonging to a white by the greenish-white tinge seen when held in front of an intense white light, though it shared this trait with green dragons and any dragon breed with a gas or vapor breath weapon.[11]
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Personality
Whites also had exceptional memories,[8][9] and would often hunt down beings who crossed them, no matter how long it might take.[8] They were not as cruel as black dragons and were not as ferocious as reds, but they were still competent in combat.[9]
White dragons preferred to attack first, then eat their prey, rather than pausing to ask questions. They did not often contemplate what to eat, simply choosing the most convenient prey, and would often freeze it after the kill by burying it in snow or ice for days.[8][9]
They were still powerful enough to overwhelm most humans and had exceptional long-term memories. Adult white dragons had several abilities well suited to their arctic habitat: they could climb ice cliffs with ease, fly very high and fast, and were exceptional swimmers. They loved to swim in cold water; the more frigid, the better. Much of their diet consisted of aquatic creatures, even whales.[9] White dragons preferred to scavenge for and collect treasure, rather than involving themselves in politics as other dragons might. Like other dragons, they looked down on others, and tended to view other creatures as prey.[9]
Diet
White dragons, as with some other dragon breeds, were unable to chew their food. Hence, to aid digestion, they swallowed small stones, pieces of metal, and even coins, which went into a small second stomach like a bird's gizzard. These stomach stones ground down their food and were eventually expelled in waste.[12]
Lairs
Most white dragons laired in ice caves, often dug into the side of an arctic mountain, on tundra, or glacial plains, although they did not need ice and snow, and some settled near mountain peaks or in forests. They could create their own caves by applying the breath weapon to tightly packed snow in order to transform it into solid ice.[9]
White dragons made their homes in frozen lands and ice-covered mountains.[8]
Whites preferred glittery treasure that resembled ice, such as diamonds or light gems, but platinum, silver, and anything reflective or polished works of art were also popular.[9]
Religion
Back when her domains included winter, some white dragons were known to worship the Raven Queen.[13]
Parenting and development
White dragons usually laid about eight or ten eggs in a clutch. A white dragon egg was incubated for fourteen months. The first three and a half months were within the mother's body. On average, between a quarter and a third survived to hatching.[9]
White dragon eggs had to be buried in snow or encased in ice while incubating.[14] The parents did not bother to tend or protect the eggs in any way, although they would usually lay them near their lairs. A newly hatched white wyrmling had scales as clear as ice, which became white as the dragon matured. They were expected to survive on their own from the moment they hatched, although some white dragon parents would permit their young to live in their lair until they reached adulthood.[8]
The wyrmling developed into a young dragon after about three or four years, and then into an adult after about 100 years. Elder white dragons aged from about 750 years, while ancients aged from 1700 years, and the oldest white dragons lived around 2100 years.[9]
These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!
Actions
Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) cold damage.
Cold Breath (Recharge 5-6): The dragon exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d10 + 2) piercing damage plus (1d4)cold damage.
Cold Breath (Recharge 5-6). The dragon exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.
These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!
Traits
Ice Walk: The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.
Actions
Multiattack: The dragon makes three attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) cold damage.
Claw: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Cold Breath (Recharge 5-6): The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.
Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.
Actions
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: (2d10 + 4) piercing damage plus (1d8)cold damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (2d6 + 4) slashing damage.
Cold Breath (Recharge 5-6). The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.
These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!
Traits
Ice Walk: The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.
Legendary Resistance (3/Day): If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) cold damage.
Claw: Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Tail: Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
Frightful Presence: Each creature of the dragon's choice that is within 120 ft. of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Cold Breath (Recharge 5-6): The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.
Legendary Actions
Can take 3 Legendary Actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. Spent legendary actions are regained at the start of each turn.
Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: (2d10 + 6) piercing damage plus (1d8)cold damage.
Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: (2d6 + 6) slashing damage.
Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: (2d8 + 6) bludgeoning damage.
Frightful Presence. Each creature of the dragon's choice that is within 120 ft. of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Cold Breath (Recharge 5-6). The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.
Legendary Actions
Adult White Dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Adult White Dragon regains spent legendary actions at the start of their turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions).The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.