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Potions Homebrew
As one use items are silly overpriced in 5E, let's borrow much of the System from 3rd for pricing. Since its consider 3.75, we can borrow most of the SRD used for Pathfinder. What we'll be doing is considering Potions to be a type of magic that can be used by any user.
Instead of the base potion price, we'll use the scroll math, with the universal amount being 50 gold instead of the 25 gold used by the scroll tables.
Spell Level
Cantrip - 25 gp half standard cost
1st - 50 gp 1x1x50 = 50 Gold
2nd - 300 gp 3x2x50 = 300 Gold
3rd - 750 gp 5x3x50 = 750 Gold
4th - 1,400 gp 7x4x50 = 1,400 Gold
5th - 2,500 gp 9x5x50 = 2,500 Gold
6th - 3,300 gp 11x6x50 = 3,300 Gold
7th - 4,550 gp 13x7x25 = 4,550 Gold
8th - 6,000 gp 15x8x50 = 6,000 Gold
9th - 7,650 gp 17x9x50 = 7,650 Gold
These are the selling prices. This will serve as the base for calculating the time to create each item. That said, the actual cost is half the selling price. Remember, only one magic project may be worked on per day.
Spell Level
Cantrip - 25 gp half standard cost Default Level to Create based on DMG 129 if original recipe not known
1st - 50 gp 1x1x50 = 50 Gold
2nd - 300 gp 3x2x50 = 300 Gold Common Magic Item Rarity (3rd), Uncommon Magic Item Rarity (3rd)
3rd - 750 gp 5x3x50 = 750 Gold 6th level maker, Rare Magic Item Rarity (6th)
4th - 1,400 gp 7x4x50 = 1,400 Gold
5th - 2,500 gp 9x5x50 = 2,500 Gold
6th - 3,300 gp 11x6x50 = 3,300 Gold Very Rare, Magic Item Rarity (11th)
7th - 4,550 gp 13x7x25 = 4,550 Gold
8th - 6,000 gp 15x8x50 = 6,000 Gold
9th - 7,650 gp 17x9x50 = 7,650 Gold Legendary, Magic Item Rarity (17th)
A cauldron may be used to create up to 100 doses at the same time for up to 100 times the normal cost.
https://open5e.com/magic-items
Basic SRD Potions
- Potion of Animal Friendship Uncommon
- Potion of Clairvoyance Rare
- Potion of Climbing Common
- Potion of Diminution Rare
- Potion of Flying Very Rare
- Potion of Gaseous Form Rare
- Potion of Giant Strength *
- Potion of Growth Uncommon
- Potion of Healing **
- Potion of Heroism Rare
- Potion of Invisibility Very Rare
- Potion of Mind Reading Rare
- Potion of Poison Uncommon
- Potion of Resistance Uncommon
- Potion of Speed Very Rare
- Potion of Water Breathing Uncommon
*
Giant Strength Score Rarity Cost Appearance Hill giant 20 Uncommon 300 gp Muddy, gray Frost giant 22 Rare 900 gp Transparent, viscous Stone giant 23 Rare 900 gp Silver, shimmering Fire giant 25 Rare 900 gp Orange, volatile Cloud giant 27 Very rare 3,300 gp Opaque white Storm giant 29 Legendary 7,650 gp Swirling black **
Table: Potions of Healing
Potion Rarity Hit Points Cost Healing Spell Level Healing Common 2d4+2 50 gp 1st Greater healing Uncommon 4d4+4 300 gp 2nd Superior healing Rare 8d4+8 1,400 gp 4th Supreme healing Rare 10d4+20 2,500 gp 5th
Potions may include other 1 use items that most would consider other categories of magic traditionally. It's ok if the item has multiple doses, as potions may have the same.
https://open5e.com/magic-items
- Restorative Ointment Uncommon
Mixing more than one potion per hour can be dangerous. Consult the table below if someone does.
The same potion from the same batch will never have a mixture problem. For example, multiple healing potions from the same caldron mix, can be drunk one after the other, until the user is literally full.
Because of the 1 in 100 chance of a Discovery, some mages do try to find the mixtures of exact formulas to do so reliably. This normally results in many dead test subjects.
It should be noted that potions do not have to be the typical liquid you think of. With a successful Arcana or Religion check equal to the original difficulty, they may take other forms.
Items that can be smoked
Vitamins or Pills
Chocolates or other candies
Sodas
Alcoholic beverages
or any other item that can be applied or consumed
Potion from AD&D 1st Edition:
Diminution: This potion allows the individual and all that he or she carries and wears to shrink to up to 5% of their normal size (player or NPC choice if they know the effect and are successful with an Arcana or Religion check at difficulty 10). This potion normally lasts for 6 turns plus 2-5 turns (1d4+1). The standard version costs 50 Gold.
There are more expensive version that increase the size control duration.
A second level version can last 6 minutes plus 2-5 minutes (1d4+1). This version costs 300 Gold.
A third level level version can last 6 hours plus 2-5 hours (1d4+1). This version costs 750 Gold.
A fourth level level version can last 6 days plus 2-5 days (1d4+1). This version costs 1,400 Gold.
A fifth level level version can last 6 weeks plus 2-5 weeks (1d4+1). This version costs 2,500 Gold.
A sixth level version can last 6 months plus 2-5 months (1d4+1). This version costs 3,300 Gold.
A seventh level version can last 6 years plus 2-5 years (1d4+1). This version costs 4,550 Gold.
An eighth level version can last 6 decades plus 2-5 decades (1d4+1). This version costs 6,000 Gold.
A ninth level version can last 6 centuries plus 2-5 centuries (1d4+1). This version costs 7,650 Gold.
Titans and Giants have been known to use such potions to scout out enemy territory unnoticed. Many other large beings have been known to do so as well.
Drinking more than one dose of this only increases duration, if it is the same recipe. Different recipes count as combining potions, so see the reaction table above.
Potion from AD&D 1st Edition:
Growth: This potion causes the person consuming it to enlarge in both height and weight, his or her garments and other carried gear also grow in size. Strength is increased sufficiently to allow bearing of armor and weapons, but does not add to combat. Movement increases to that of a giant of approximately equal size. Each quarter of a dose of potion causes 6' of growth (an eight would be 3', etc). The full dose would increase height by 24 feet. This potion normally lasts for 6 turns plus 2-5 turns (1d4+1). The standard version costs 50 Gold.
There are more expensive version that increase the size control duration.
A second level version can last 6 minutes plus 2-5 minutes (1d4+1). This version costs 300 Gold.
A third level level version can last 6 hours plus 2-5 hours (1d4+1). This version costs 750 Gold.
A fourth level level version can last 6 days plus 2-5 days (1d4+1). This version costs 1,400 Gold.
A fifth level level version can last 6 weeks plus 2-5 weeks (1d4+1). This version costs 2,500 Gold.
A sixth level version can last 6 months plus 2-5 months (1d4+1). This version costs 3,300 Gold.
A seventh level version can last 6 years plus 2-5 years (1d4+1). This version costs 4,550 Gold.
An eighth level version can last 6 decades plus 2-5 decades (1d4+1). This version costs 6,000 Gold.
A ninth level version can last 6 centuries plus 2-5 centuries (1d4+1). This version costs 7,650 Gold.
Pixies and other tiny Fae have been known to use such potions to scout out enemy territory unnoticed. Many other small beings have been known to do so as well.
Drinking more than one dose of this only increases duration, if it is the same recipe. Different recipes count as combining potions, so see the reaction table above.
Potion from AD&D 1st Edition:
Dragon Control: This potion enables the individual drinking it to cast what is in effect a Dominate Monster spell upon any Dragon within 6 feet. The Dragon is entitled to a wisdom saving throw at disadvantage against difficulty 20. The Dragon may not use any power, magic or feat to automatically beat this roll. There are various sorts of Dragon control potions, as shown below (d20).
1-2 White Dragon Control
2-4 Black Dragon Control
5-7 Green Dragon Control
8-9 Blue Dragon Control
10 Red Dragon Control
11-12 Brass Dragon Control
13-14 Copper Dragon Control
15 Bronze Dragon Control
16 Silver Dragon Control
17 Gold Dragon Control
18-19 Chromatic Dragon Control (Black, Blue, Green, Red or White)
20 Metallic Dragon Control (Brass, Bronze, Copper, Silver or Gold)
The Potion's Telepathic Control lasts for 5-20 (5d4) rounds. Under virtually any conceivable situation, a Dragon who has been so charmed will be highly upset for being so treated.
This potion costs 7,650 Gold. It is possible that more than one Dragon may be so charmed in the 5-20 rounds it lasts.
Potion from AD&D 1st Edition:
Giant Control: This potion enables the individual drinking it to cast what is in effect a Dominate Monster spell upon any dragon within 6 feet. The Giant is entitled to a wisdom saving throw at disadvantage against difficulty 20. The Giant may not use any power, magic or feat to automatically beat this roll. There are various sorts of Giant control potions, as shown below (d20).
1-5 Hill Giant
6-9 Stone Giant
19-13 Frost Giant
14-17 Fire Giant
18-19 Cloud Giant
20 Storm Giant
The Potion's Telepathic Control lasts for 5-30 rounds (5d6). Under virtually any conceivable situation, a giant who has been so charmed will be highly upset for being so treated.
This potion costs 7,650 Gold. It is possible that more than one giant may be so charmed in the 5-30 rounds it lasts.