13. Performance (Charisma)
Table: Perform Skill DCsPerform DC | Performance |
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10 | Routine performance. Trying to earn money by playing in public is akin to begging. You can earn 1d10 cp/day. |
15 | Enjoyable performance. In a prosperous city, you can earn 1d10 sp/day. |
20 | Great performance. In a prosperous city, you can earn 3d10 sp/day. In time, you may be invited to join a professional troupe and may develop a regional reputation. |
25 | Memorable performance. In a prosperous city, you can earn 1d6 gp/day. In time, you may come to the attention of noble patrons and develop a national reputation. |
30 | Extraordinary performance. In a prosperous city, you can earn 3d6 gp/day. In time, you may draw attention from distant patrons, or even from extraplanar beings. |
*Seduction skill: done through dancing, prose, poetry, singing and other artistic arts. Detailed process listed here (which details additional complications or merits):
Stage 1 ( Catching Interest Stage ): This is a Performance versus Insight check. If the target does not have the Insight skill, a character with the Persuasion skill rolls with advantage, while the target rolls with disadvantage. The number of successful contest required is equal to the target's wisdom bonus. A natural "20" for the Performance character means they can automatically move on to stage two. A natural "1" ends the encounter due to some mistake or unforeseen complication.
Stage 2 ( Charming action / Flirting / Witty Banter Stage): This is a Performance versus Insight check. If the target does not have the Insight skill, a character with the Performance skill rolls with advantage, while the target rolls with disadvantage. The number of successful contest required is equal to the target's Intelligence bonus. A natural "20" for the character counts as two successful rounds. A natural "1" ends the encounter due to some mistake or unforeseen complication.
Stage 3 ( Seduction / Innuendo Stage ): This is a Performance versus Insight check. If the target does not have the Insight skill, a character with the Performance skill rolls with advantage, while the target rolls with disadvantage. The number of successful contest required is equal to the target's wisdom bonus. A natural "20" for the character counts as two successful rounds. A natural "1" ends the encounter due to some mistake or unforeseen complication. Succeeding past this range may lead to additional complications such as children and marriage (shotgun and otherwise).
*This skill may be used to shift a person's opinion of you. This skill requires one successful check per attitude shift in the person.
*Musical Instruments are tools. The playing of a musical instrument that is very similar to one that the character has proficiency in may be done with half proficiency. This can be in a musical family. So a 1st level character that knows the guitar (+2) may perform with other string instruments at +1. A 20th level character (+6) that knows the drums may play with other percussion instruments at a +3. This range assumes that the character has played with the instrument for at least one hour of real time, otherwise no bonus is possible.
*When combined with proficiency in a specific tool, this becomes a means to do artistic version of that skill, for one performance. For example:
-when combined with armorsmith tools, performance becomes the basis of masterwork armor, on a successful second check following the construction phase
-when combined with blacksmith tools, performance becomes the basis of masterwork blacksmith items and metal sculpting
--when combined with a carpentry tools, performance becomes the basis of masterwork wood works
-when combined with a cobbling tool, performance becomes the basis for masterwork shoes
-when used with a cooking tools, performance becomes five star cooking when mixed with quality ingredients
-when used with a disguise kit, performance becomes make up artistry
-when used with a glassblowing tools, performance becomes the basis for masterwork glass creations
-when used with a healer's kit, performance becomes the basis for leaving no scars on a successful second check following first aid
-when combined with a leatherworking tools, performance becomes the basis of masterwork leather goods
-when used with a masonry tools, performance becomes stone sculpting
-when combined with a tailoring tools, performance becomes the basis of masterwork clothing
-when combined with weaponsmith tools, performance becomes the basis of masterwork weapons