HAUNT Forum

HAUNT is a PVP guild that has been active since 2003. To name a few, we've been in SWG, COX, WOW, STO, DCUO, APB, SWTOR, GW2, DBD, Overwatch and other games. We are here to help.

Views: 12767

Archanos Rises, Par...
 
Notifications
Clear all

Archanos Rises, Paragon Falls, Film at 11.... (recreating the Guardian Wars Thread )

12 Posts
1 Users
0 Reactions
949 Views
Laylyn
Posts: 2117
HAUNT Webmaster
Topic starter
(@haunt2003-com)
Illustrious Member
Joined: 1 year ago

 

"That which does not kill us, makes us stronger."  -Friedrich Nietzsche

 

It is combat that makes me think of philosophy, sometimes.  Tonight, I was thinking about Nietzsche.

Perhaps, I should have been more empathetic or situationally aware.  Here we were, invading the heart of Atlas Park.  Here I was planting an Archanos flag in dying form of Mrs. Lib.

After all, Mrs. Lib wasn't thinking about anything other than the steel flagpole buried in her dying gut.  You only had to twist the metal and hear the screams to know that it was foremost on her mind.

I could have cared.  Then again, feeling sorry for Mrs. Lib would be forgetting her part in several cover-ups for a little company called Portal Corp.  Feeling sorry would be ignoring the damage thus caused by the alien Rikti invasion.  Feeling sorry would mean looking the other way to the obvious moves of a false god that used to call himself Zeus.  Feeling sorry meant falling for the lies of those pulling puppet strings.

I didn't feel sorry.  I twisted the flag again.  Lib screamed.

In moments, she'd die.  Soon there after, the fake hospitals would magically awaken another clone and download the memories into a fresh body.  The media would say she had survived and pulled through.   More lies, it was just more crap about a fake amusement park world we don't live in.

That wouldn't be the point though.  In the distance, a teammate named Karl was crushing cars like Styrofoam cups.  Another teammate named Autonomous loudly moved a robot army to smash an entire police roadblock.  Another teammate named Katarn watch everything from the shadows waiting to give a signal that it would be time to move.  More teammates and other famous Archanos allied groups moved in the distance.

The point is taken from a false god.  The Statesman, "Zeus", made loud messes and the people followed.

Ours would do the same.  The media and the police couldn't cover up what we were doing tonight.  Their specialists would need to be recloned and we'd fill the hospitals beyond their respawn capacity.  Tonight would make the papers, the Blogs, and the airways long before the spin doctors could try damage control.

Our mission would be simple.  We'd hit them.  We'd notify them with the body of one of their sacred, fascist poster children.  Then, we'd notify them of the next phase.

I dropped a simple business card on Lib's corpse.  It read, "October 18th, Siren's Call, 9 to 11 pm Eastern."  Hundreds of other such cards would litter Paragon city on hundreds of other corpses.

Katarn gave the signal.  We began to vanish out.  

The media had the bone.  The so called Heroes would know we were coming.  Our fellow Rogue Islanders would know we'd be there as well.

Karl's words from before the mission rang in my head again.  He had asked, "Why freaking tell them you're coming at all."

The answer was simple.  If I'd been a puppet in their shoes, I wouldn't want to go out without a fight.  It was a do unto others thing, I guess.

Karl had laughed, sneering that they'd be fighting the Jell-O instead.  Fighting for profit, like that fake hero Captain Amazing from his favorite hero movie, "The Mystery Men".

The answer was still simple.  In the end, we'd know if any of them were real heroes anyway.  

Just as we would know if any of the rest of the Rogue Islands really wanted to fight for their freedom.  The shot heard round the world had been fired.  How many of our fellows would have the guts to stand with us?

The end days were coming.  Lord Recluse had stated he'd have the forces ready to take the new dimension called RV within a month or so.

It was time to prepare both sides for that war.  The plans battles were even chosen on a symbolic and mytical end.

We would kill the fake gods on Odin's Day, "Wednesday".  Even prickly Karl had liked that irony.

I listened to the various media feeds as I switched between radio channels.  The media was already reporting that the cards had read, "October 18th, Siren's Call, 9 to 11 pm Eastern."  

The first battle of the war would soon be a reality.  Lord Recluse would be pleased.  The grand plan was now in motion.

There would be good people on both sides that would die from this.  But, there were crimes against humanity that those in power had to pay for.  The future of Paragon City would soon be decided. 

The screams would rise up like an apocalyptic chorus soon.  It was enough to unnerve most. 

So here I was, thinking about Nietzsche...

11 Replies
Laylyn
Posts: 2117
HAUNT Webmaster
Topic starter
(@haunt2003-com)
Illustrious Member
Joined: 1 year ago

Looks like we launched this in October of 2006.  I'll be filling this in as I can find the old work on it.  

Reply
Laylyn
Posts: 2117
HAUNT Webmaster
Topic starter
(@haunt2003-com)
Illustrious Member
Joined: 1 year ago

Internal Memo worth sharing from back in the day

PVP Roster, revised 29 Nov 2006

--------------------

Team One Leader: SGT Chaos
Team One Alt: Tiny Dude

Team One <Masterminds, Dominators, and Corruptors>: Mistress Chrome (R / FF MM *buffer* {Ummagumma}), Evil Snix (Robots / Poison MM {Snix}), Tiny Dude (Grav /Psi Dom {Kayte}), SGT Chaos (Merc / FF MM *buffer* {Torel}), Doctor Bisquitize (Fire / Thermal Corrupter *buffer* {Archturus}) 5 of 8

Room for 3 players, we are looking for more players who are good FF masterminds at 40th level plus. This squad is designed with 3 FF masterminds in mind with Detention Fields to trap heroes, as well as, bubbles to de-toggle and cover everyone.

This spread gives us a possible minion count 21, for 21 targets for heroes to have to target sort through with squad one alone. That increases by 7 for every extra MM.

Rushing to join us next week or the week after is:

1. Neveah (Rad / Thermal *buffer* {Neveah}), she has 8 levels to go
2. Dom (Thugs / FF MM {Dom}) who has 28 levels to go
3. Untamed Shrew (Spines / SR Stalker {Marjai}), she has .3 levels to go Shrew is being added for extra protection for the MM team and it's buffers

Group waypoint center: SGT Chaos

---------------------

Team Two Leader: Katarn
Team Two Alt: Assassin Nova

Team Two <Stalkers>: Katarn (Energy / Ninjitsu Stalker {Megahurtz}), Mujen (Stalker {Mujen}), Assassin Nova (Stalker {Nova}) 3 of 8

Room for 5 players

Rushing to join is:

1. Robo Cryptic (Energy / Ninjitsu Stalker {Cryptic}), who has 6 levels to go

Group waypoint center: Katarn

-------------------

Team Three Leader: Rod Steele
Team Three Alt: Karl Revok

Team Three <Brutes and Corrupters>: Karl Revok (SS / Inv Brute {Karl}), Rod Steele (SS / Energy Brute {Squidlington}), Laylyn (Rad /Thermal Corrupter *buffer* {Laylyn}), Zachary Stravinsky (AR / Kin Corrupter *buffer* {Eliv}) 4 of 8

Room for 4 players

Rushing to join is:

1. Nyx Erebus (Energy / Electrical Brute {Blackessence}), he has 6 levels to go
2. Kryon (Brute {Kryon}), who has 12 levels to go
3. Erwynn (SS / Energy Brute {Erwynner}), she has 8 levels to go

Group waypoint center: Rod Steele

----------------------------
Allied team 4

Team: Caustic Mime - Strike Force Theta <former BOP> (Ice / Rad), Glowworm <former BOP> - Strike Force Theta (Ice Rad), Shadow Focus - Strike Force Theta <former BOP> (on a corrupter alt), Southern - HAUNT (Dark / Kin)

--------------

Other Allied groups:

Strike Force Theta is expected to bring at least 4, mainly thanks to recruiting efforts by Caustic Mime. Most of these might be in the corrupter team.

Southern has been working on 5 smaller SVGs, such as South Of Heaven and Cult of the Unseeing Eye, (i.e. 9 or more).

Order 66 has agreed to make a event recruiting post on their forums. They might have 1-2 members show again.

Katarn successfully brought over the Cheap Beer Drinkers. They're promising 2-4. Their leader is willing to integrate what we need to fight and they have several toons each.

Psychosis has stated there might be two corrupters interested in RV. We'll integrate them with us again.

Laureth is expected to bring 1 - 3 villain friends. This might pan out to be more.

Johnny B of BOP plans on bringing out more numbers. I'm expecting at least 2.

Lord Martok of Sin has been showing up consistently. I'm expecting 2 more from that group.

Dark might show up again. With luck, they won't.

I'm checking with other villain groups for more fighters. I'm estimating 20 to 40 villains out of the gate for Wednesday. The numbers should build from there. We're probably looking at 4 - 5 organized villain squads total.

Even with all of these possible people, even on the best day, our villain numbers will probably never exceed 60 villains total in the zone, on any given week. Keep in mind most guilds only have 1-4 members interested in PVP.

------------------------------

Fighting concepts for RV: Stay Alert. Stay Centered. Hit hard as units. Keep Moving. Avoid deathtraps.

Break down:

The MM squad is the offense / defense center group. All pick ups are advised to waypoint their group leaders.

All other squads are advised to fast attack. If a mass hero attack happens, we re-center on the MM group and react from there.

Like air combat, we can't hover at one point. We do our best constantly being in motion. It makes it hard on our enemies and gives us momentum to hit them with.

The easiest way to do this is to continue hitting pill boxes. Our plan is to keep in motion the entire 2 hours of the event and maintain control of the zone.

We don't need to control the last box for the zone. The one we will avoid is the one right next to the hero base. (Alpha) It's in a bad tactical spot for us and there is no point walking into ambushes Heroes can zerg from. (Alpha) needs to be a no man's land. We'll worry about the rest of the board.

Completely chaotic, unorganized villain teams are more than welcome to camp pillboxes and use the turrets. In that case, they'll be there to slow down the enemy. Our objective will be find and crush hero units.

If you need to, remember to use the base if you die. It lets you restock your greens, blues, and break frees.

---------------------------

Back to HAUNT

Variable teammates and standby fill ins:

1. Fi-dolla (Mantis Thug / Traps MM, on leave for 7 month Navy cruise {Mantis})
2. Darkheart (Dark / Thermal Corrupter level 46, has odd hours due to living and working in Hawaii),
3. Skeeter (SS/ Inv Brute, on leave while fiancée moves up and gets settled),
4. Irradiator (Rad / Rad Corrupter {Need'a'Bone}),
5. Jungto (Corrupter, on leave for work),
6. Kazen or Ruby (EM / Reg Stalker {Kaven})

6 total on standby, 7 others noted in grind up, Room for 12 players above

-------------------------

The official kick off time is every Wednesday 9 PM Eastern. We will need everyone form up into their PVP groups 15 minutes prior to the start of battle.

Members are expected to be on time and formed up into their teams. If a team leader is absent, for any reason, the team alt is expected to form up and lead the group. If the both are missing, any HAUNT officer present in that team is expected to form that team up and lead.

The teams are officially on duty for 2 hours (9 PM to 11 PM). Once again, we will form up in our PVP groups, 15 minutes prior to going into RV, quitting for the night for any reason is grounds for being benched, by me, from the PVP team.

Make sure you make us aware of any work, family, or school obligations that might affect your ability to be on time or there at all. I'm already aware of most of your current situations and those are understood.

It would also be highly appreciated for people to continue to aid people in grinding up ASAP on the listed toons. Further, it would be great if we could donate any excessive Infamy to those in need so that the PVP teams are as strong as possible. It is also encouraged for people to start aiding the team toons to grind up Accolade badges for use in Recluse's Victory.

/salute

P.S. HAUNT is keeping an eye out for 2-3 more PVP thermals. They do not have to be part of the guild. They just have to be willing to integrate into teams.

P.S.S. Once Erwynn and Nyx join the brute squad we'll have 4 power sinkers in accordence with the combined PS / Sonic proposal.

 

Reply
Laylyn
Posts: 2117
HAUNT Webmaster
Topic starter
(@haunt2003-com)
Illustrious Member
Joined: 1 year ago

Messages to allies and adversaries

 

Dear Bane of Prometheus,

As promised, the hornet's nest should be stirred. Personal invites to a few more fighters on both sides have been presented via COV forum email and their respective websites.

You can find and respond to the main thread here:

The dogs of war should be let loose shortly in weekly increasing numbers. I think we'll have a consistent PVP war game on our hands shortly. =)

Due to the fact that this may result in a heavily hero balanced showing, any other allies for the Villain side are also invited. We have a server to conquer.

/salute

-----------------------------

Dear Twilight Avengers,

As my favorite adversaries, you are hereby properly invited. The main thread for this is located here:

I wanted to give you the chance to publicly flex your TA pride. Further, I'm hoping to craft this into something that your fellow Guardian hero SGs might begin teaming to help out with. I'm seeing it as a win / win for both sides of the server.

We are scheduling a weekly event from this point forth to keep edging up the numbers on both sides. With a little creativity we're hoping to craft something that everyone can not only be happy with, but be proud of. I hope you can attend.

This might as well be epic. Guardian is overdue for a real Hero / Villain war.

/salute

-----------------------

You and your favorite teammates are personally invited to the event posted here:

We are scheduling a weekly event from this point forth to keep edging up the numbers on both sides. With a little creativity we're hoping to craft something that everyone can not only be happy with, but be proud of. I hope you can attend.

-----------

This has been poisted on the Guardian forums here:

Feel free to chime in, but keep it professional. I've notified our allies and our enemies that we're about to stir the pot. Thus I've told them, "We are scheduling a weekly event from this point forth to keep edging up the numbers on both sides. With a little creativity we're hoping to craft something that everyone can not only be happy with, but be proud of. I hope you can attend."

This might end up lop sided on the Hero's side for a bit, but it should be the beginning of actually energized PVP on Guardian, on a war like scale.

It's about to be a wild ride.

 

Reply
Laylyn
Posts: 2117
HAUNT Webmaster
Topic starter
(@haunt2003-com)
Illustrious Member
Joined: 1 year ago
11/28/2006
 
"Keep It Simple Stupid" - key military translation of the acronym K.I.S.S. used to evaluate any battle plan in World War Two
 
 
The troops of Paragon and the forces of the Rogue Islands were returning to duty.  Vacation time away had given many on both sides a chance to relax.
 
 
Both would soon need that renewed strength.  Wednesday, 29 November 2006, would reignite the fires of conflict from 9 - 11 PM Eastern.   
 
 
The dimension known as RV would rumble once again.  In only a day, it would erupt once more in the Guardian War...
 
Reply
Laylyn
Posts: 2117
HAUNT Webmaster
Topic starter
(@haunt2003-com)
Illustrious Member
Joined: 1 year ago

12/12/2006

Dear Guardian,
 
 
Considering ongoing crashing issues since Issue 8 and the holiday season itself, we took a poll of both sides to see if you wanted to postpone the Guardian War event to enjoy the holiday.  The majority does.
 
 
Also the majority would like to change the place from time to time.  We'll grant both wishes.
 
 
We'll pick up the Guardian War again officially on Wednesday January 3rd, 2007 in Siren's Call from 9 - 11 PM Eastern.  We'll see you then.
 
 
Until then, those of us in HAUNT would like to wish everyone on Guardian a safe and fun holiday season.  May this be the best holiday yet for you and your loved ones.
 
 
I'd like to say thank you for everything you have done for me and my guild mates.  In return, as appropriate to whatever faiths or beliefs you hold, we wish you: a Merry Christmas, a Happy Hanukkah, Happy Holidays, and a Happy New Year.
 
 
/salute
 
 
 
Reply
Laylyn
Posts: 2117
HAUNT Webmaster
Topic starter
(@haunt2003-com)
Illustrious Member
Joined: 1 year ago
-Submitted as the Guardian Player Versus Player Event Committee (PVPEC) Rep 
 
**An Idea for our server**
 
Considering the vast amount of crap talk done about Guardian, by the other servers, I had an idea for this upcoming pvp event.  I would like to propose the social capable pvpers of Guardian set aside whatever differences we have and actually do something collectively as a server.
 
There are a few factors I was looking at for the upcoming match.
 
1) Due to the heavy ties most COX players have to thinking of pvp only in terms of the Arena, I'm pretty sure the event is going to be extremely Hero heavy.
 
2) Since the match is likely to be in RV, most villain groups from other servers are likely to avoid it like the plague.  The PPP inequality is a hot button issue with most villain pvp teams on most servers.  Contrary to wild claims, most servers have repeatedly admitted, over the past 8 months, that their RVs are PVE farm areas 99% of the time at best.
 
3) You can't earn anyone's respect playing on the outnumbering side or the alpha class side.  Thus, as Guardian players, we have nothing to gain, by not playing the underdog.
 
4) Due to zone limitations, RV should cap around 250, which means if we don't want our already underpowered side to also be outnumbered, we have to lock about 125 toons into the zone for what may be RV 1.  Some of this will be from thrill seeking groups from other servers; however, it would be in the enlightened best interest of anyone playing villains to mark the zone with as many villain toons on test as they can prior too match start.
 
Thus, since the vast majority of us have both hero and villain toons, even if on other servers, I propose the following:
 
A. We integrate Guardian's pvp group into one vast Villain group on test.  Literally, as a measure of server pride calling it Guardian Pvpers or whatever the group decides on.  Also, let's all record our actual SGs or SVGs in our individual profiles, so no one fails to advertise. =)
 
B. As players, we each limit ourselves to one pvp toon in this collective Guardian SVG.  We need players playing set positions and showing up in mass, more than in SVG flexibility.
 
C. Those groups willing to Shepard, split into groups of four and integrate 4 of the less unit intensive pvpers into your group.  Adopt these players and keep them tight in the group.
 
D. The guild leaders set callers and we move as a large integrated group.  HAUNT will donate its ventrillo if necessary to keep the groups together.
 
To be fair, the cons you should know about before saying yes:
 
1. We have a lot of old wounds.  If we really want to do something unique here, we'll have to rise above that for the occasion.  We can go right back to harping at one another later if people choose to.
 
2. As with any mass pvp match with 100 or more players, in any game, there will be lag.  If we can hold our units together, rather than folding as many players will from that, it'll be our strength rather than our weakness.  Stay tight with your units and you will get through the combat.
 
3. The enemy will use shock tactics.  No amount of skill, buffing, or toon expertise will stop you from instantly dying if hit by 8 or more enemies.  Trust me, my personal record is over 60 players, at one time, so far.
 
4. Squads will have to make use of Corruptors, MMs, or characters with medical to raise fallen players.  That is, after, you have taken vengeance.  At least one of these must be in every squad, to function properly for a mass pvp battle.
 
5. Powers that require build up will be lacking.  The enemy by contrast will have a host of advantages.  We will have to use teamwork to overcome that.
 
6. Tactics will have to be used three dimensionally.  This means we have to move and adapt as an army.  United we stand, divided we fall.         
 
7. We might earn some respect by taking the event.  However, by the same token, you also can't fool yourself into thinking we can earn everyone's respect, some people are just pathologically lying psychos.  You will have detractors no matter what you do worthwhile in this life.  As Ben Franklin said, "Good, it means you stood for something".
 
8. Individual Guild Leaders and War Leaders will need more planning time to get everything together.  We'll also need to make sure 100% of our pvp crews have downloaded the test center path and their main combat toon, then tagged their toon, at least a week prior to the event.  A few small warm ups by squads wouldn't be a bad idea either.
 
 
That's the pros and that's the cons.  The question is: are you interested in the pros?
 
 
*Please post this in only locked forums of your guild.*
 
Reply
Laylyn
Posts: 2117
HAUNT Webmaster
Topic starter
(@haunt2003-com)
Illustrious Member
Joined: 1 year ago
4/11/2007
 
 
 
Wild Night Heroes and Villains, pics inside...

I'd like to say great job to the heroes and villains out there tonight. 
I won't list off any specific groups, after all, the sky and the ground
was lit with orange.  

The title of Rogue Islander or Protector of Paragon had not mattered
tonight.  It was Warburg, the realm of madness.

It was a nice job in the Red Kryptonite zone.  The battles were fast
and furious.  The dimension was unforgiving.

As promised here are the pics:  http://ghost-pa.com/?sample=no&page=31

If you didn't catch the video chosen for tonight's event it can be
found here: 

If you have any questions or are new to the Guardian War, the main
thread can be found here:  http://boards.cityofvillains.com/showflat.php?Cat=0&Number=6702074&an=0&page=2#Post6702074

Next week, we head back to RV.  The story update will be up in a minute.

 
Reply
Laylyn
Posts: 2117
HAUNT Webmaster
Topic starter
(@haunt2003-com)
Illustrious Member
Joined: 1 year ago

4/16/2007

"The die is cast..." -Julius Caesar
 
"War is the greatest of all human endeavors" -General George S. Patton
 
"That which does not kill us, makes us stronger" -Friedrich Nietzsche
 
It was a bit comic bookish.  Even after seeing dimensional anomalies like RV, I still found it hard to believe that my own world had been one of many copies. 
 
Though we couldn't access them, there were an unknown number of parallel worlds out there.  Each had a common issue though.  In each, Paragon City was invading my homeland of the Rogue Islands.
 
There was, however, a possibility.  It was a shining glimmer of hope.
 
As Archanos scientists had speculated, the anomaly of Recluse's Victory hadn't brought us total victory for the how.  It was, in fact, perhaps, a where.  Black Scorpion's cronies had actually pinpointed a single spot where it actually seemed possible for multiple worlds too converge.
 
Perhaps, it was the dimensional foundation stone of all these multiverses.  Perhaps, it was the one spot we could gather and actually permanently flip the war to our favor.
 
Smarter minds than mine had begun the process of transmitting to the various parrell worlds our intentions.  We'd gather the forces of Archanos from several worlds.  We'd converge and fight our final battle in the possible dimensional center point that Recluse's scientists referred to as the Hearth zone. 
 
More cynically, I had called it the Test Center.  Things had gone wrong too often.  War had mad me doubt anything easy, but perhaps it would not hurt to hope that this would soon be our V day.
 
We'd need a common time to invade this Test Center and then invade its Recluse's Victory center.  Wednesday, 25 April 2007, from 9 -11 pm EST, had been selected.
 
The war might be over soon.  Victory on every dimension now seemed assured...
 
Reply
Laylyn
Posts: 2117
HAUNT Webmaster
Topic starter
(@haunt2003-com)
Illustrious Member
Joined: 1 year ago

Note to the PVPEC reps and volunteers gathering for the Event on Test:

I'll go ahead and pass our vent information to you in the event you are playing villains.  For the event, I'll probably disable the password, but you are more than welcomed to the information.
 
Address:
Port:
Pw:
 
Some ground information before you come in.  Just in case you run across some of HAUNT's more volatile personalities.  First, HAUNT's teams are not designed for Arena combat.  They are designed for long term, sustained conflict and field control.  In mass combat numbers greater than 50 vs 50, that's different sets and different builds.  Just as many Arena pvpers distain Zone pvpers, you'll find the reverse can be true as well.  Please don't take it personally it is just a difference in styles and two different schools of thought, such as English fencing against Japanese kendo.  You should also know, I have three good core pvpers that have started to reach their wits end with the imbalances in the game, there is a chance they might flair.  Last vent note, we also have a set of guild rules; I'll post the link to here:
 
Second, before you suggest it for RV, I'm well aware that 6 specialized small teams and a main strike force can totally wreck the other side with Shock and Awe.  As impressive as it is to completely crush and dominate the other side, even with their advantages, we aren't going to do that.  The idea of this event here and on Guardian has always been to create an environment that can grow and sustain more pvpers.  Totally wiping them and removing all hope is completely contrary, so yes, even as the disadvantaged villains, this means we will be strategically fighting with one hand tied behind our back.  As villains, we might go to 3-4 specialized teams for defense / attack, in the worst case scenario; however, HAUNT will never, ever, purposely remove all hope from an opponent, from our experience, that's how you kill pvp in a game, in the end your adversaries are the game after all.
 
Third, you are going to be completely outgunned with burst damage and a host of other advantages.  Most of this will mean a sustained need for mass teamwork and thinking outside of the box to succeed.  Better put, rather than thinking of how someone would do it in a base or arena setting, try to plan your strategy on how to use another team's build and habits against them.  If you are familiar with the martial arts, you simply can't out power them with karate, so as much as possible, switch to Aikido and let them undo themselves...
 
Summarized, our goals are these.  One, it is to stay mobile and win the ground battle if possible, in other words, flip the zone to broadcast ground control.  Two, engage and mass attack the enemy until it folds despite its advantages, this involves push through tactics that we can discuss.  Three, to do so in a manner that is positive enough that it grows the pvp base, thus we are providing more people for all three different types of pvp: Arena, Base Raid and Zone.
 
One of my math monkeys estimated at one point that RV pretty much reduces any possible villain build to only 75% of a hero toon.  We will quite likely face Arena teams that will have an even better advantage and the good luck to already have finely tuned teams.  We'll be a newly formed army and we are unused to working together.
 
You've chosen the harder path to be here.  Welcome to the meat grinder...
 
/salute
Reply
Page 1 / 2