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FASA Games, Inc.

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Laylyn
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I had the honor of hanging out with some of the international team from FASA last night and wanted to shine a light on what they have done and what they are up to lately.   So that I don't drag this thread out too much let me highlight a few of their games and some of their past.

from en.wikipedia.org/wiki/FASA

FASA Corporation was an American publisher of role-playing games, wargames and board games between 1980 and 2001, after which they closed publishing operations for several years, becoming an IP holding company under the name FASA Inc. In 2012, a wholly owned subsidiary called FASA Games Inc. went into operation, using the name and logo under license from the parent company. FASA Games Inc. works alongside Ral Partha Europe, also a subsidiary of FASA Corporation, to bring out new editions of existing properties such as Earthdawn and Demonworld, and to develop new properties within the FASA cosmology.

FASA first appeared as a Traveller licensee, producing supplements for that Game Designers' Workshop role-playing game, especially the work of the Keith Brothers. The company went on to establish itself as a major gaming company with the publication of the Star Trek RPG, then several successful original games. Noteworthy lines included BattleTech and Shadowrun. Their Star Trek role-playing supplements and tactical ship game enjoyed popularity outside the wargaming community since, at the time, official descriptions of the Star Trek universe were not common, and the gaming supplements offered details fans craved.

The highly successful BattleTech line led to a series of video games, some of the first virtual reality gaming suites, called Virtual World (created by a subdivision of the company known at the time of development as ESP, an acronym for "Extremely Secret Project") and a Saturday-morning animated TV series.

Originally, the name FASA was an acronym for "Freedonian Aeronautics and Space Administration", a joking allusion to the Marx Brothers film Duck Soup.[2] This tongue-in-cheek attitude was carried over in humorous self-references in its games. For example, in Shadowrun, a tactical nuclear device was detonated near FASA's offices at 1026 W. Van Buren St in Chicago, Illinois.

X:   x.com/fasagames

https://fasagames.com/

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Laylyn
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My first experience with FASA was their Star Trek TTRPG.   I'll leave a few pics for people to get an idea how detailed this one system was.

captcorajus (RPG Retro Reviews)

RPG Retro Review | Star Trek the Role-Playing Game

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Laylyn
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This was just a small selection of the book FASA produced with that license.   This was before the first episode of Star Trek the Next Generation ever aired.    Let's move to their current systems.

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Laylyn
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Battletech

from en.wikipedia.org/wiki/BattleTech

BattleTech is a wargaming and military science fiction franchise[1] launched by FASA Corporation in 1984, acquired by WizKids in 2001, which was in turn acquired by Topps in 2003;[2] and published since 2007 by Catalyst Game Labs. The trademark is currently owned by Topps and, for video games, Microsoft Gaming; Catalyst Game Studios licenses the franchise from Topps.

The series began with FASA's debut of the board game BattleTech (originally named Battledroids) by Jordan Weisman and L. Ross Babcock III and has since grown to include numerous expansions to the original game, several board games, role playing games, video games, a collectible card game, a series of more than 100 novels, and an animated television series.[3]

https://www.sarna.net/wiki/Main_Page

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Laylyn
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Laylyn
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Laylyn
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Buying Classic Battletech and Aerotech online.   There are also 7 novels.

https://shop.fasagames.com/index.php?main_page=index&cPath=77

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Laylyn
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from en.wikipedia.org/wiki/Shadowrun

Shadowrun is a science fantasy tabletop role-playing game set in an alternate future in which cybernetics, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy, and crime, with occasional elements of conspiracy, horror, and detective fiction. From its inception in 1989, it has spawned a franchise that includes a series of novels, a collectible card game, two miniature-based tabletop wargames, and multiple video games.

The title is taken from the game's main premise – a near-future world damaged by a massive magical event, where industrial espionage and corporate warfare runs rampant. A shadowrun – a successful data theft or physical break-in at a rival corporation or organization – is one of the main tools employed by both corporate rivals and underworld figures. Deckers (futuristic hackers) can tap into an immersive, three-dimensional cyberspace on such missions as they seek access, physical or remote, to the power structures of rival groups. They are opposed by rival deckers and lethal, potentially brain-destroying artificial intelligences called "Intrusion Countermeasures" (IC), while they are protected by street fighters and/or mercenaries, often with cyborg implants (called cyberware), magicians, and other exotic figures. Magic has also returned to the world after a series of plagues; dragons who can take human form have returned as well, and are commonly found in high positions of corporate power.

https://shadowrun.fandom.com/wiki/Main_Page

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Laylyn
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Laylyn
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